Card-based RPG Sultan's game releases new updates and DLCS
Blog Andrew Joseph 30 Jun , 2025 0

Card-based, narrative-driven RPG Sultan's Game Just dropped the latest update with the new DLC. There are new story content now, downloadable soundtracks, new cards, and the base game is currently selling at 15%, which is part of Steam Summer Sale.
For those unfamiliar with the game of Sultan, the story begins with a tyrannical Sultan who goes through every life of vice and pleasure, and he becomes bored. But then a mysterious witch comes with a card game, only for the most powerful people in the realm. Each round of the game will assign you a Sultan card and ask you to destroy it, but each card has different requirements to beat it.
There are four different types of cards, with four different layers in these types. These four cards are flesh, blood, conquering and luxury. You can enjoy the flesh card with a passionate night, feed the hunger of the bloody card with lively sacrifices, achieve the conquest card by capturing the location, and satisfy the luxury card with wealth and treasure.

Each card also has an increasing amount of value in one of four layers: stone, bronze, silver and gold. To defeat the Sultan card, you must use a card with an equal or higher value. So, for example, if you need to destroy a silver bleeding card, you have to kill the silver or gold character card.
When playing games in the game, these cards represent real people, so sacrificing cards mean killing actual themes. As you would expect, this is just a game that tyrannical rulers will love. However, you won't play the sultan – at least not after the tutorial. You are one of his courtiers who have the courage to call the game in a cruel and depraved way. Your punishment? Sultan puts you in charge of playing the game and has to make a decision about life or death to defeat each Sultan card. If you fail, he will execute you.
The beginning of each turn will have you draw a new Sultan card and you will have 7 days to figure out how to destroy it. There are activities every day, and you can choose which activities you want to send cards on the deck. However, you need to be strategic about what activities you do every day and the cards assigned to them. 7 days can pass quickly and you can use limited resources.

Some of these activities require a dice roll to determine if the card you selected is successful. When you finish the day, the text-based scene will play based on who does what, success, and your reward. The main rewards are gold coins (can be used to access other activities) or information cards (can be used to various things), but as the game progresses, more events are added with more different results.
Ultimately, this story will be up to you to decide how to handle each task and the moral or immorality you choose. Are you willing to work hard with the Sultan or secretly behind his back? Would you be loyal to your wife or spend your free time in a local brothel? How will you treat strangers who cross your path?

Whatever decisions you make, the butterfly effect will follow, and some of them don’t show themselves until long before you make the initial choice. At first some decisions seem to be harmless, but their open story branches can continue to branch from there, ending up with very different results.
Many of these decisions will test your morality. Once the game begins, this starts when you choose the background of the protagonist and his wife. Are you kind, charming or strong and intimidating? Are you a slave owner (this is a Sultan court after all) or a more enlightened friend of the nobles? Your starting deck and statistics will depend on the choices you make in this setup, but ethical decisions will only get more complicated from there.

We won't give any spoilers here, but we'll say you can make some real darkness and extreme choices that can dramatically change the process of the story and what you're going through while playing. You have to work on issues like “Who am I willing to kill?” and “What makes one’s life more valuable than another?” Some moments may cause excitement, other moments of fear, and others may even disgust. One play takes about 10 hours, but seeing each ending can easily transport you over 150+ hours, so there are a lot of different paths.
This story has an extensive script, and the latest update perfects the script. It also adds new steam badges, community items and 10 new cards crowdsourced from the community (pictured below). However, the biggest additions come in the form of two DLCs: a downloadable soundtrack and a prequel story.

OST has 15 original tracks from Zeta and international artists, and it is a fusion of Uyghur Muqam, Guzheng and Western Crestration, designed to represent the game's intercultural atmosphere.
Prequel DLC is a digital novella called Sultan Game that will allow fans to read the original story that inspired the game's development. Written by the game's leading writers, it was conducted in the courts of Sudan, tells an independent story and delves into the origins of the terrible Sultanian cards and how they destroyed the courts of Sudan in the first place.

Sudan's Games and DLCs are currently unique to PCs and are now available steam. The base game sold over 600,000 units within the first month of its release and is now close to 1 million during the Steam Summer Sale. It also has a good review on Steam, currently has over 16,000 reviews on “very positive” situations and has received 1,600 reviews and over 16,000 reviews. You can learn the latest information through the following developers Double-span studio on Twitter.