hideo kojima reveals that he has a “USB gaming idea” for use after his studio's death
Blog Andrew Joseph 15 May , 2025 0

Death Stranding and Metal gear solid Creator Hideo Kojima is known for guessing what our collective might need in the future. However, recent events have given the game director a deeper understanding of his future and what the island production might look like after death.
In an interview Edge Magazine (Reported later VGC) Kojima said that during the pandemic, “serious illness” inspired him to reevaluate his career ambitions and how much time he left as a creator. After recovery, Death Stranding 2 The director decided to offer his personal assistant “a sticking to all my ideas” to make sure the studio has new ideas to carry with him after he leaves. Kojima likens storage devices to some kind of “will”.
“Maybe after I went to Kojima Production, they could keep doing something… It was a fear for me: What happens when I left after I was making the island? I don't want them to just manage our existing IP.”
The competition director (just 62 in August) said the pandemic is ultimately more important to him than those who are entering his 60s. After getting sick and having eye surgery, he was unable to “create anything”. Meanwhile, he witnessed “lost those around me to die.”
“Until then, I didn't think I was old?” Kaujima said, “But then I got sick and I couldn't create anything.” At that time, I saw many people die. I am facing death. Maybe I have 10 years? ”
However, Kojima added that he has ambitiously directed the film since then. He thinks director Guillermo del Toro and Nicolas Winding Refn (both of which appear in the Death Match series) – decided for this because they both encouraged him to stick with the video game.
The next game of Kojima Productions, Death Stranding 2: On the Beachnow only one month away. The second “chain game” is scheduled to be released specifically for PlayStation 5 on June 26, although players who order collectors and digital luxury versions will be visited starting June 24. Preview In the game, Dan Ryckert writes that he can “said it's great.”
“Like the first game, it meditates in the quiet moments you travel through the environment. But when the game wants to be loud, it doesn't back down. A chapter named “The Fire” – is one of the most amazing sequences I've ever seen in the game,” Ryckert wrote. “Even if it's running on the basic PS5, it's a spectacle that ends up competing for the best metal gear solids in the boss encounter. Mechanically, it's essentially a gunfight with the boss and multiple soldiers, but in tone and visually it's fired on all cylinders and it's really jaw dropp.”