“FOMO infected modern gaming,” said FBC's director of remedial.
Blog Andrew Joseph 15 May , 2025 0

Remedy's upcoming game director Mike Kayatta FBC: Fireproof, Support the concept of making games “respect the player's time and don't try to overcharge”.
This suggestion is due to a recent series of games successfully released at a lower price than we expected. These include Split novel and Clear and obscure: Adventure 33More than 4 million and 2 million have been sold so far this year.
This is a model of the mafia: the old country – When it was recently launched on August 8, the price was recently revealed at $50 – and FBC: Fire protection will hopefully continue.
roll out June 17, 2025, priced at $39.99/£32.99 (and on Game Pass and PS Plus), Firebreak is looking for emerging mid-term space between the just-budget AAA games and the Indian Islands to find its success. Kayatta explained to IGN that this is a concept:
“I read that someone recently described this in a very eloquent way because game developers build cathedrals, and they compete to build these increasingly complex, beautiful, expensive things. ” Kayatta said.
“It's already to the point where you have a lot of games to earn. Then, when you go into marketing and promotions, I mean, the amount of money involved is shocking. This can produce some incredible, incredible experiences that I'm very grateful for, but only some of them everyone can compete for and compete for the space.”
Kayatta continued, “Then, on the other end, you already have all these incredible independent developers. Everything from inscription to Stardew Valley to Blue Prince feels like they're everywhere, igniting the world on fire. But I do think that now we think the middle ground is coming, it's a mess, it's a mess, it's a new thing, but it's not a new thing. Killing the spire, it's not a comment on these spectrums.
“If this is the future, I'm not sure. I won't say that means that this is where all games need to go, but this responsible team size, responsible budget, a responsible time, the idea of the person in charge of developing the game, just take it out and let the player respect the player's time, don't try to overcharge, don't try to stay greedy with time.
Respect for players’ time and money is closely related to the one-in-one method of remedial measures. This is the game you pay for at one time and get everything for $40. The idea of free game models has never even been entertained by the team.
“A lot of it has to do with reducing FOMO (the fear of being afraid of missing out), and I think that has infected a lot of modern games,” Kayatta said.
“And by the way, that's not a blanket statement. I think a lot of games are able to use FOMO to be excited. So I'm just saying that for this game in particular, it didn't work for us, but it's not just about monetization, I think it's about the value that the game has. So one example would be, I don't know if you've ever played Path of Exile, for example, and you open up that skill tree and you see 10,000 things that you're going to be able to do.
“For somebody, they’re really excited, like looking at that depth and seeing how many hours I’ve gotten, all these other things. And then, for other types of people, they’re looking at the words, ‘I’ll never extract value from the game, even if I want to.’ Even these developers, it’s no longer a comment about the road to exile, even if you say, “Okay, but you don’t have to interact with these systems, you can still have fun.” “It may be true, but the moment you see these systems exist, you immediately put it into what you say: “I didn't get something out of it, and it felt sad.” ”
“So for us, we want to make sure the game is from our currency currency, we don’t make daily check-in, timed battle passes, all the other things that determine your time. And that side.
“But on the other hand, we don't want to show a game that feels so complicated, for example, if you don't come back and do six more sessions, you won't be able to do that, and progress is important. You feel like you'll work hard over time. At the moment, I have a complete experience.”
Firebreak will hope to capture fans of Remedy's unique weird work, as well as fans of the Co-op Shooter, which will be launched on June 17. To gain insight into how it is shaped, Check out our hands-on preview.
Simon Cardy is a senior editor at IGN who can mostly find feeling desperate in the Open World Olympics, indulging in Korean cinemas, or in Tottenham and the New York Jets. Follow him in Bluesky @cardy.bsky.social.