Horses Review – Horror Game Banned on Steam

Throughout the summer you meet a number of curious and lively locals who are complicit in the farmers' actions, including a veterinarian, a wealthy businessman, his daughter and an informed priest. While there isn't a ton of dialogue to loop through in these brief interactions, the unsettling writing and sinister characterization of each citizen increased my sense of dread, as it becomes clear that your freedom, whether in life or on the farm, is not a guarantee. As I realized the inevitability of my new reality and began to feel fear, I found myself questioning not only the way farmers treated “animals” or outsiders, but also the way farmers treated me. What mistake could I make that would land me in his prison? This is the core question to think about during and after your time with your horse.

Of course, the horror doesn't end when the workday ends, and sometimes, as the sun sets, Anselmo falls into a dreamlike state, where reality merges with their imagination. In these moments, the ghost of the peasant and his sexual and religious traumas manifest themselves through dark allegories that you experience in a raw, challenging, and uncensored form. Instead of relying on text dumps, Horse's penchant for sharp dialogue and symbolic imagery gives players room to unravel its unique and weighty story.

It's a shame, then, that with such a strong concept, there are some relatively mundane signposting issues throughout that can disrupt the pace, leaving you pixel-searching for the right equipment, or overthinking simple puzzles when you could be pondering one of the horse's many jarring visual metaphors. For example, one day I just needed to feed the horses – but although the basic requirements were met, nothing changed and I couldn't prompt the farmer for further information. With no clear next step, I searched the area until I happened upon a specific project that I didn't know needed progress. In a game that feels so deliberate and carefully planned, moments like this can ruin the mood, and wandering aimlessly in such a psychologically punishing environment can feel awkward, especially when you're so motivated to solve the mystery.

Like a pile of sugar cubes, Horses often leaves you in the palm of its hand, but unlike other more cohesive horror games, e.g. gargle Or no, I'm not human, and San Ragione's attempts at keeping you there are hard to come by. Low-stakes gameplay feels like the main culprit here, as there's not much to chew on if you're not sucked into the unfolding story and characters. The short runtime only amplifies these limitations, disrupting the rhythm of an otherwise carefully curated experience.



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