First-person sword and sorcery role-playing game Fatekeeper releases 8-minute first game trailer
Blog Andrew Joseph 19 Nov , 2025 0
Fans of grounded, gritty fantasy RPGs may want to look into Fatekeeper, an upcoming first-person RPG centered around melee combat and spells. Its release clearly grabbed a lot of attention, as the announcement trailer has been viewed 1 million times IGN's YouTube channel (If you missed it, you can watch it below). But today's new video (which you can watch above) is the star of the day, because not only is it the first official gameplay trailer for Destiny Keepers, but it doesn't skimp on substance, delivering eight minutes of action.
We chatted with the team at developer Paraglacial about their promising new game to find out more once the gameplay is revealed, including their inspirations, plans for a console version, whether they consider it a Souls-like game, and more!
Q: What inspired you about “Fatekeeper”? Are there any Hexen fans on the team? I do get some resonance from this classic, both tonally and in terms of first-person melee combat.
Ice type: we respect very much witch And the way it combines spellcasting with first-person action. That said, Fatekeeper is a different experience, a full-fledged first-person RPG. While we also put players in first-person magic and combat, our focus is on character development, tactical choice, and exploration rather than a pure action-first shooter.
Q: Do you think “Fatekeeper” is a Souls-like game? This is certainly what happened to the enemy. I'm not sure I've ever seen a first person Souls game, so if that's what you want, that's cool!
Ice type: Some players may see Souls-like hints in Fate Keeper's combat – the importance of timing and reading your enemies, for example. While this is the basis of our engagement, the entire battle is very different. It's designed to feel impactful, responsive and flexible, allowing players to experiment with builds and approaches. Combat is generally designed to be challenging and meaningful while not being overly punishing in terms of time and mode.
Q: Are you ready to talk more about your story? You mentioned on your Steam page that Guardians of Destiny “follows a focused narrative path,” so I'd be interested to know more about that story.
Ice type: certainly! What follows is a brief overview of the game's lore, without going into too much detail when it comes to the overall, deeper lore: eons ago, a cultural faction rebelled against their tyrannical overlords and disappeared into the depths of the Earth, creating a prosperous technocratic society in isolation. Thousands of years later, the natural tunnels reopened to the surface, and the conflict between pragmatic progress and newly accepted faith erupted into open conflict. When their ancient kin returned with a vengeance, war engulfed the land and claimed the lives of the druids who once guarded the region.
You are their successor, sent to monitor Solace's Northern Isles. As a Druid – part of an ancient order whose purpose is to strengthen the balance between civilizations through decisive and brutal intervention – you are tasked with navigating the war-torn lands, uncovering the truth behind the conflict, and restoring order to a world shattered by rebellion and war.
Q: Visually, Guardians of Destiny looks gorgeous. Is it Unreal Engine 5? Or what technology are you using?
Ice type: We are using the latest version of Unreal Engine 5. We started this project back in 2021, when Unreal 5 was still in preview/early access, and our goal was to take full advantage of its features.
Q: The gameplay reveal video shows that there is a skill tree. If players want to have more range than melee allows, can they lean more towards spells?
Ice type: Player progression in Fatekeeper is defined by a deep, flexible skill tree that supports vastly different play styles. While each character starts out with access to magic and melee combat, the path you choose can transform you into anything from a hulking, hammer-wielding barbarian to a cunning alchemist, an angry fire mage, or something entirely your own.
The system is built to reward creativity and discovery – letting players mix disciplines, bend the rules, expand the combat moves available to them, and forge a unique identity that feels powerful and personal.
Q: Who is the mouse at the beginning of the game video?
Ice type: This is still a secret for now! 😀 Some of the reveals will have to be saved for later.
Q: The final card only mentions Steam. Are there any plans to release the console?
Ice type: Yes! Gaming consoles are definitely part of the plan. As we mentioned before, our goal is to steam Early Access 2026 – Once the EA run is over and the full game is ready, we'll be bringing it to consoles as well.
Ryan McCaffrey is executive editor of IGN Previews and host of IGN's weekly Xbox show, Podcasts Unlockedand our monthly talk show, IGN Unfiltered. He's from North Jersey, so it's “Taylor ham,” not “pork roll.” Debate with him on Twitter: @DMC_Ryan.




















