Battlefield 6 update 1.1.1.5 finally fixes the infamous Sledgehammer drone bug and provides weapon dispersion adjustments

As we wait to see how the Battlefield 6 and REDSEC communities respond to Update 1.1.1.5, you can get a feel for how some of its loyal fans are feeling Nearly 15 years of measured multiplayer maps and Why another group of players started creating their own portal conquest map. You can also check out our 7/10 REDSEC Review and our 8/10 Battlefield 6 Multiplayer Game Review.

You can check out the full patch notes below.

Battlefield 6 Update 1.1.1.5 Patch Notes:

We're rolling out a quality of life update November 11, 09:00 UTCwhich improves vehicle combat reliability, weapon accuracy, battle royale match flow, and overall game stability.

Major updates for 1.1.1.5:

  • Fixed a bug that allowed players to ascend and enter unintended areas by hitting it with a sledgehammer while standing on the XFGM-6D reconnaissance drone.
  • Fixed an issue where lock-on guided missiles were not counterattacking as expected when encountering enemy countermeasures such as flares.
  • Fixed an issue where vehicles would not spawn correctly in Breakthrough and Conquest.
  • Fixed multiple battle royale issues affecting match flow, squad respawns, and end-of-round transitions.
  • Progression, audio, and UI issues have been resolved, improving overall clarity, reliability, and immersion.

Change log

Players:

  • Fixed an issue where dispersion would be higher than expected when going from sprinting to shooting in ADS.
  • Fixed an issue where spread would incorrectly scale with movement speed and always assume the player was moving at maximum movement speed.
  • Adjusted landing animation to reduce excessive camera and weapon movement while aiming, improving visual stability during and after landing. This update also resolves a situation where ADS targets could shift while sliding.

vehicle:

  • Fixed an issue where lock-on guided missiles were not counterattacking as expected when encountering enemy countermeasures such as flares.

Gadgets:

  • Fixed a bug that allowed players to ascend and enter unintended areas by hitting it with a sledgehammer while standing on the XFGM-6D reconnaissance drone.

Maps and modes:

  • Fixed an issue where vehicles would not spawn correctly in Breakthrough and Conquest.
  • Fixed an issue where matches would sometimes start with all zones and objectives activated at the same time.
  • Fixed an issue in Siege of Cairo's Strike Point where destruction was not resetting at halftime.

User interface and heads-up display:

  • Fixed an issue where vehicle customization locked anti-aircraft vehicle presets were not displaying their unlock criteria as expected.

progress:

  • Fixed an issue where the shotgun weapon challenge “Kill 5 enemies with a shotgun without reloading” would not complete correctly.
  • Fixed an issue where “Engineer Expert 3” mission progress was not saved correctly.

Portal:

  • Fixed an issue where “SpawnLoot” would not spawn ammo or armor.
  • Fixed an issue where players with community creation permissions set to Block could still access user-generated community experiences when the party leader was hosting a match.

Sound:

  • Fixed an issue where activating the BF PRO radio channel via Commorose did not play any sound.

Red Cross

Players:

  • Fixed an issue where Battle Royale (Quads) matches would not end after the last team was eliminated.
  • Fixed an issue where being killed immediately after a mobile respawn could result in the squad being eliminated instead of resurrecting remaining teammates.
  • Fixed an issue where players could get stuck in the top-down view of the map after redeploying.
  • Fixed an issue where players were retained a second chance after redeploying and not transitioning to the end of round screen after their next elimination.

User interface and heads-up display:

  • Fixed an issue where all squad members would display the same highlighted stats on the squad placement screen.

progress:

  • Fixed an issue where Battle Royal Master Challenge 4 was not tracking progress correctly.

Michael Cripe is a freelance writer for IGN. He is known for his work on websites such as The Pitch, The Escapist and OnlySP. Be sure to follow him on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).



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