Battlefield 6 gets “major” overhaul of challenges and missions, with challenge requirements “significantly” reduced

Community Update – Challenge and Mission Changes Patch Notes:

In this first set of changes, we made over 90 adjustments to challenges and assignments. Below we highlight some examples.

Classroom Challenge

Assault, Engineer, Support and Recon challenges now complete faster.

  • Assault 2: Have squad members deploy on your spawn beacon.
  • Number of deployments reduced from 50 to 5.
  • Support 2: Resurrect teammates as support.
  • Number of resurrections reduced from 200 to 60.

weapons distribution

All weapon type assignments (AR, SMG, LMG, Shotgun, DMR, Sniper, Carbine) have been significantly simplified.

  • Rapid Fire 1/Assault Rifle: Use an assault rifle to deal damage.
  • Damage dealt reduced from 10,000 to 3,000.

Mode and unit assignment

Most of our mode-specific missions (Conquest, Sprint, Breakthrough, Domination, etc.) have been standardized to require two wins per tier. This change makes it easier to address these challenges with clear intent.

  • Conquest 2: Victory through conquest.
  • Reduced from 5 wins to 2 wins.
  • Conquest 3: Achieve target kills in a round of Conquest.
  • Number of target kills per round reduced from 30 to 10.

Gameplay and Mastery

General Expert and Master missions that require multiple kills, headshots, killstreaks, or resurrections have been adjusted to better match the natural rhythm of the game. For example, multi-kill and streak goals now align with average round performance rather than being rare and unusual achievements.

  • Explosives Expert 2: Get multiple kills (2+ kills or more) with explosives.
  • Multikill count reduced from 20 to 5.
  • Adaptability 2: Repair damaged vehicles in life.
  • Reduced from requiring 3000 damage to 500 damage.

Wesley is IGN News Director. Find him on Twitter: @wyp100. You can contact Wesley at [email protected] or privately at [email protected].



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