US Patent Office chief orders reexamination of Nintendo's controversial “summon a character and have it battle” Pokémon patent, which IP lawyers claim “further undermines the credibility of its case against Palworld”

What does this mean for Nintendo and The Pokémon Company's high-profile legal battle with Pocketpair over Palworld? Mueller said this “further undermines the credibility of Nintendo's patent claims” regarding the Pocketpair game.

This is the latest legal blow for Nintendo in its battle with Palworld. last month, One of Nintendo's patents is related to a monster-capturing patent it filed last year Rejected by Japan Patent Office (JPO) due to lack of originality. The office's rationale for the rejection referenced older games with similar mechanics released before 2021, including Ark (released in 2015), Monster Hunter 4 (2013), and the Japanese browser game Kantai Collection (also released in 2013). Ironically, Pocketpair's Craftopia (2020) and Niantic's Pokémon Go (2016) are examples of games used to argue that the patent lacks originality.

The case involves Three major patents Granted by the Japan Patent Office: two related to monster capture and release, and one related to a mounted character. All three patents were filed after the launch of Palworld in 2024. However, they actually stem from earlier Nintendo patents from 2021. In other words, once Palworld emerged, Nintendo filed a divisional patent specifically to fight Palworld's alleged infringement of the original patent.

From then on, pocket pairs Changes have been made Palworld's controversial mechanics. The November 2024 patch removed the ability to summon companions by throwing a Poké Ball-like companion ball (companions will now materialize next to you when summoned). In May of this year, another update to Palworld changed the way you glide in the game – instead of directly grabbing a glider companion, you now simply use Pal-polished glider gear. The case has been ongoing, with Nintendo even Rewriting installation-related patents pendingand think Modules should not be counted as prior art.

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Despite the lawsuit from Nintendo, Pocketpair continues to develop Palworld. Photograph: Tomohiro Ohsumi/Getty Images.

So what happens next? Mueller said Nintendo's lawsuit against the Pocketpair or patents related to it likely won't make any further progress this year. But a decision is expected next year. All eyes are on Motoyuki Nakajima, the presiding judge of the patent division of the Tokyo District Court. “It's increasingly likely that Nintendo will lose,” Mueller said.

At the Game Developers Conference (GDC) in March, IGN spoke in depth with John “Bucky” Buckley, director of communications and publishing manager at Palworld developer Pocketpair. We're speaking following his presentation at the Community Management Summit: Palworld Roller Coaster: Surviving the Fall session. During that talk, Buckley candidly detailed some of Palworld's struggles, specifically accusations of its use of generative artificial intelligence (which Pocketpair has thoroughly debunked) and of stealing Pokemon models for its own Pals (a claim that the original creators have since retracted). he Even commented Talking a little bit about Nintendo's patent infringement lawsuit against the studio, saying it was “shocking” for the studio and “something no one thought about.”

last month, Former Capcom game developer Yoshiki Okamoto makes comments that appear to target Pocketpair and Palworld amid legal actiontriggering strong opposition from the audience. in a Youtube video On September 27, Okamoto posted on his channel that Palworld “has crossed a line that should not be crossed, and I don't want the world to be a place where this is acceptable.”

Photograph: Tomohiro Ohsumi/Getty Images.

Wesley is IGN News Director. Find him on Twitter: @wyp100. You can contact Wesley at [email protected] or privately at [email protected].



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