World of Warcraft: Midnight – The first hands-on preview

The problem became even more terrifying in the first game of “College Disaster” at midnight, which brought us to the University of Taracia where the lights were out of control. It feels short compared to War Inside, but my game difficulties are quite low. On the other hand, it feels more like a connecting area, similar to the best dungeons in WOW, rather than a few wars in the caves that are caves without real sense of place. You can see the rest of Silvermoon glory from the upper terrace, which really helps to make it part of the world and story.

The ruthless Valeera Sanguinar is your Delve Companion, replacing cheerful Brann Bronzebeard, a blood elf assassin who still wears like every female video game character in 2007, and she's working on it. I love the new cape. So far I've found only a few of her antiques, so it's hard to say how her fights were, but when you run with femme Fatale Edgelord the tone is very different than a lucky explorer. The speed change is a bit good. I don't know if we are BFF, but something strange happened.

In the shadow, I serve

We have not participated in the new Haranir Allied competition and no new courses have been added at midnight. But it does provide a whole new specification for Demon Hunter (Devourer) that uses voids to promote its power rather than the demon’s energy. Thematically, it's a really cool idea with a lot of grim resonance with the spin encouragement to melt a little bit, then a little bit more distance and then repeat the dance. If you played the Red Mage in Final Fantasy XIV, that's similar. The best part about Demon Hunter has always been that their fighting style relies on sports, and it is still here.

The biggest feature at midnight is definitely player housing, and I'm glad to discover how powerful the tools to customize your own small residence in Azeroth are.

As for my trusted gun hunter, it's hard to compare Apple to Apple when it's still alpha, and my role on the test server is hilarious compared to my retail subject, but at least not much different in a single target. I went to great lengths to build my talent as close to the live version as possible, and the biggest thing I noticed was that the casting time for aiming shots was reduced, which was hard to slow down my rotation. Sentinel Hero's talent also saw significant rework, as did our main multi-field damage capabilities. We will put a pin or arrow in it.

Returning home

The biggest feature of the Midnight Period is certainly player housing, and I was happy to discover how powerful it is to customize your own small residence in Azeroth – from floor plans, decor to decor, to walls and floors. In this build, it seems like there are a bit of a hurdle to add multiple levels, so I don't have that much. But everything else is fine.

The tribal community of Razorwind Shores won the tribal community, from blooming deserts to rocky cliffs to tropical islands to rough pine forests. I do think the league might get a brief stick here, though. By contrast, it does seem like a comment near their founder’s perspective. This is mainly just a sweeping, green fairy tale forest, with several areas, with different kinds of trees, one of which is a bit weird.

I still have a lot of midnight alpha to see. Do my best, they won't even let me enter the mysterious realm of Zulman! But, basically every wake-up time has been playing with it since I got the visit, and I was impressed by the permission of the new area and custom housing when I wrote this article about 10 hours ago and I was so excited to see where the story of Worldsoul Saga is next. World of Warcraft: Midnight will expire sometime next year, but housing will be rolled out to anyone with an expansion in December.



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