Recipe Legend Reviews
Blog Andrew Joseph 26 Sep , 2025 0

Manufacturers from Paw Patrol Grand Prix and Gigantosaurus: Dino Kart, Come…Formula Legends, a Formula One arcade racer who is off the brand. Yes, of course, the main output of the developer 3DClouds seems to be a racing game for very young audiences, so for those who no longer eat pasta with their hands, on paper, the recipe legend sounds easy in the past. But if you have a long and long history of Formula One, and games like Rally, Circuit Superstars, and Micro Machines, you might prove to be a dark horse in the race. The colorful, toy-like arcade racer consistently impressed, its fascinating and evolving approach can showcase many eras it represents, and while this entertainment model is somewhat less annoying, some annoying AI and lack of multiplayer, the fun has taken a hit to some extent.
If its chunky car comics and cartoon-like art style isn't obvious, the formula is no Compete with Codemasters' Hyundai F1 series here. These games are mainly aimed at people who are eager to adopt a realistic attitude but can be adjusted enough to make newbies and young players approachable – in fact, it's one of their real strengths. But if F1 2025 tries to be a reliable simulation of current elite sports, such as its peers on a football field or basketball court, Formula Legends still takes it so seriously that older fans can appreciate it.
By Hammerton
To achieve the world’s premiere open racing history in the best way to fate, Formula Legends has a career mode that covers Seventy years – It stretched into the 1960s. Most importantly, most of these decades have been broken down into multiple mini-Ellas covering the early, mid and late stages of these periods. The car models, drivers and teams they participate in are constantly cheering up in every championship game. Many of these champions are locked until you complete one before the title, but there are entry points for every decade. It feels like giving us enough unlocking a good balance, and also having the flexibility to jump different eras in the situations we choose. From the late 60s to today (to more than 70 years of racing), you won't have to move in chronological order, just to unlock the most modern car and driver combinations of Formula Legender. You can host a retro champion, go into the 2020s, and then jump back to the 90s if you want. You will unlock new content all the time. This is very considerate.
We should point out that formula legends are completely related to real-life F1, and therefore unlicensed car or driver names. But, this kind of thing comes with its own charm: not only reminds me of the same unlicensed sports game I played in my youth, but for me, this part of the fun has been discovering the stupid alias 3Dclouds cooked for the huge timeline of its team and drivers. This means being introduced to Osvald Pastry, Charlie LaCreme and Luis Hammerton, as well as drivers heading to Dave Coulthsoft, Marvin Brubble, and Mike and Malf Shoemakers. Some of them extended the scope of good puns to a little too blunt or confusing – it could catch quirks like Alan Jones with a re-edited pass from the development team…I mean, Al John moved from Australia to New Zealand in the 1980s, but overall it was cute stuff.
These cars look great and I love their squat frames and exaggerated features make them look like I would climb up to every kid’s miniature machine in the late ’80s. Since the engines of formula legends have profound changes in every era, they also sound great. OK, they don't all Sounds great because the real modern F1 is li-line and breathing compared to the original screams of the V10 era – but that's not the fault of 3Dclouds. Actually, there is currently a sound error that causes Hyundai to sometimes prolong engine noise. I'm sure it's a mistake, I'm sure 3Dclouds will be resolved soon, but this may be a lawsuit against today's V6 Turbo-Hybrids, and I'm not really missing them as much.
Crossing so many racing eras has also forced 3Dclouds to handle the huge difference between how to handle the old racing tracks and their huge refurbished avatars. To do this, many tracks come in up to three different versions: retro, classic and modern. Like drivers and cars, tracks are not licensed – but they each contain enough recognizable nods to the famous nooks and tracking segments, no doubt about which tribute they pay.
I really like the track tailoring of every era. Retro tracks are free to use hay bales as the sole concession for driver safety and are largely surrounded by quaint countryside, while their modern versions are lined with curbs and have since become a huge, established racing area. Better yet, while some tracks evolved in a single recognizable layout—such as circuits in Belgium or Italy (on the spa and Monza, respectively), others found themselves completely reinvented.
The retro German track is a long track that winds through the forest, mimicking the all-Nürburgring Nordschleife of F1 racing past, but the classic and modern German tracks are shorter, more traditional GP Tour. Similarly, classic Australian tracks have a distinctly different layout and aesthetics from modern tracks, reflecting the reality difference between the late 80s/late 90s Adelaide Street Tour and the current tour in Melbourne Albert Park. It was this attention to detail that told me that this did not call. There are even optional visual filters that give retro contests a warmer old-fashioned cinematic tones and classic contests, and a bright CRT TV effect that can better adapt to them in the 80s and 90s. It's a very well-curated and well-crafted career mode where you can tell the team is a staunch fan of F1 fans, exhibiting from a commitment to these small details.
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The disappointing part of formula legend is always Stay on track. In some circuits, I can get into a nice groove – especially after laying out a few circles of learning corners. However, in some other cases, it is difficult to find the right rhythm without tilting the way, trying to correct my boundaries. I think the reason behind it is that there is some weird lag in the steering – like it's not responsive enough. It can quickly change directions, such as Chicanes, which can be frustrating at times. Changes in late angles do require some habits. It is desirable to have higher clarity on these controls.
I like to play recipe legends from its most distant camera settings (including the cockpit camera, but not my preferred view) because this is where I remind me of most of the gatherings (I feel it is at its best; the more top-down view makes the numbness in the phone model stand out). The difference is that the art of rally is not against other AI cars – it is the formula legendary AI car, and it is one of its main weaknesses.
Even how much impact your AI rival might have, it's really annoying. Essentially, at the corner, any scratches with cars outside you completely overturn the turn, allowing you to go directly into the wall or turn long distances, and even a light touch from behind can cause other cars to immediately slow down and capture you behind them.
Inconsistent AI is only present in three settings (simple, normal and hard) which is an important mistake, especially since there is no multiplayer mode to play with friends. The main problem is how different their proficiency is between circuits. In many tracks, I found that the normal AI was kept behind me throughout the competition, sometimes with big clues. However, on some tracks (especially the Monaco version of Formula Legends), they have no obvious reasons for supernaturality. This should be OK because you can turn down the difficulty of these tracks, right? Unfortunately, not: The difficulty level cannot be adjusted between matches during the championship game – once the match is played, it will be for all subsequent matches.
With the AI system, the legend of our ability to adjust the formula more granularity will be greatly improved. Things like this can help make the backpack tighter, especially because tire wear, dynamic weather and pit stops are all the factors in formula legend racing. It is a good option to have to consider your pit strategy throughout the race, but if we can find a way to make the race more closely more regularly, then making the decision to attack (or stay a little more lap) will be even more nervous.