Hollow Knight: Silk Review – Unforgettable Climbing
Blog Andrew Joseph 24 Sep , 2025 0

Hollow Knight It is an adventure deep in Hallownest, in desperate attempts, methodically penetrates into the silence of a long-dead kingdom to understand the reasons for this civilization, only some people have only some bug citizens to recover insects that do not want to think and violence, not other insects, not others, and even what we do there. No specific answer was found, nor did there be a certain path to follow; there was almost no obvious goal in the entire game. It's a story around curiosity, just a snippet of fascinating history for those who take risks without other reasons. This is one of my favorite games of all time and its sequel Hollow Knight: SILKsongeven better.
In some ways, you can say that Silksong was initially an extension of the first game. It plays very same, with long-time fans falling into the rhythm of familiar enemy heads, deadly blades descending the blades, diagonally slashing down the diagonal, healing in a mess during a brief break in a fierce boss fight, attacking with the fitting diagonal, and enjoying a relief on the next bench and breathing a new Spawn Spawn Point on the next bench stand.

Not exactly the same: Bumblebee's downward slash was initially her trademark diagonal dive (but you can change it later!). But silk Feel Like more Hollow Knights. The rhythmic acrobatic nature of combat, the feeling of success from defeating tough nail bosses, and the miracle of discovering that there is actually another area to explore. The Cherries created a great game loop in the first game, and a few years later, this wonderful formula continues to shine on the silk.
However, silk will focus on this cycle. While many people (myself included) really like how the first game encourages you to enjoy the unexpected beauty of a haunted but colorful world, many want more traditional structures and Silksong offers that. Each main target has a waypoint, the hub area promotes optional accompanying tasks on the flashing mission board, and the in-game menu tracks every task you have and where to go or continue. When it comes to sailing, it is much easier to reach the end of the silk than the Hollow Knight. You always have a clear understanding of where you need to go, so the progress process from start to finish is consistent.

The Hornets are also more flexible than the unnamed ship in the first game. For example, she can grab and pull up the ledge and heal in the air. Although she gained the traversal abilities that the boat had, like double jumps and jumps on the wall, she got a lot like sprints, grab hooks and gliding. The platform’s challenge was then less than the challenge in Hollow Knight, which made running and jumping more fun and fulfilling. Bumblebee has more movements, she can perform in the air to reposition herself and potentially save bad jumps, and there is more safe space and spots between platform gloves to heal. It's still not easy. However, a misconceived button is unlikely to frustrate you back down for five minutes and lead you to consider throwing the switch over the entire room. Breathe easily; Silksong is not yet comparable to the path of pain. (This is not my assertion that you add one to the extension, Cherry team! I love happiness.)
Just like mission structure and traversal mechanics, combat is better. Because Bumblebee is faster and has more options for causing damage, the enemy then becomes stronger. Once you leave the starting area, Silksong's battle pace is very fast and gets faster as you take further adventures. However, the game is working great to bring you into this challenge, and the clever introduction of new enemy types is not overwhelming. There is still a strategic round-trip element, but there are fewer elements waiting and hiding in silk. The Bumblebee feels like a deadly hunter with speed and strength, you motivate you to attack precisely in aggression – she can't get many hits, but you need to get stuck, you need to get stuck, and win some of your own hits to build the necessary silk to release her toughest hitting skills and heal.


Fights often feel like a series of dances (especially for more humanoid bosses, as their fights mimicked fence-like duels), each with excellent musical scores that you should stay in line with your own battles.
There is nothing in the silk that feels unfair (at least so far – I haven't completed all the actions of Act 3), although some bosses are frustrated with the difficulties they challenge to overcome. When defeating the boss, this game is certainly more forgiving than the Hollow Knights – rarely letting you re-enter the action and try again. Less benches and larger areas mean that each rebirth usually involves a tough trek back to where you last passed away, environmental hazards and underage enemies may disappear in the health of the Hornets long before you return to the boss arena. And the boss itself tends to be much better than the hit rate found in the first game, rather than the health of just two Hornets, not just one.


However, there are some optional crests, charms and tools that can mitigate this challenge if discovered and equipped. The charm of magma bells (for example, the burning father of flames) is more approachable, for example, with the damage caused by fire attacks in half. If you keep throwing yourself at her and her annoying summons, but the Reaper's Camaro sister fragments are tricky, but the Reaper's crest makes it easier for Bumblebee to jump off the flying summons and marvel them. This crest also attracts your silk faster so you can continue to heal – in the guard's bell-shaped charm (which reflects any attack when the bumblebee heals), and you have a sure way to send the Splinter sisters' hardest hit attack back to her, which may shock her to get her some relaxed fate.
There is no information in Silksong that you should actively look for new crests, charms and tools so that unfortunately you can piece together different versions. This can make several bosses very annoying, especially if you don't want your curiosity to take away your curiosity, you prefer to beat your enemies with your favorite load.


These two most frustrating examples of early gameplay – Moore and the above-mentioned sister’s splinter – have been adjusted after the release update, so it may squeeze that quality. I can’t tell the feeling of beating them before that patch fell, and now facing them.
Silksong's biggest improvement over his predecessor is his hero. We first encountered Bumblebee in the original Hollow Knight. Bumblebee is a queen-born warrior princess who teaches to fight for a second, and competing in the third queen is one of the most intense bosses you face on the journey, but you are also the only ally, you have a great and terrible secret, a great and terrible secret, the deepest part of Hallownest, long ago, the king was covered by a people who suffered from his truth and could not protect him. With her help and guidance, you can prove a more worthy hero than trying and failing to save your arrogant king, revealing and facing the source of infection that captures Hallownest now.


A large part of Hollow Knight is slow to realize that the Hornet should be Hallownest's savior. She has the knowledge of three queens behind her, fighting abilities and royal obligations, and is God's blood flowing through her, probably the last descendant of a Spider-Mage who can weave together powerful magic; her qualifications far exceed the unnamed and meager ships controlled by the player. But she can't be someone who saves Hallowest because she is someone with thoughts, wills and voices. She was loved and raised and therefore could never be a true hollow knight. What makes her special makes her responsible for the house that needs her.
Silksong offers the Hornet an opportunity to use her upbringing experience in a place where she can produce more positive effects. The Bumblebee is captured and taken to the kingdom involving the kingdom, escapes from the Guardian, but accidentally falls to near the bottom, and freedom is only possible when she first deals with the person who captured her. So unlike the unnamed ship in the first game, Bumblebee's mission saw her climb upwards, not downwards.


It's a journey that might have been done, but one of Bumblebee's (with thoughts, will and voices) is more qualified to do because her independent thinking, leadership and uncompromising morality inspired those around her, who follow her and try to rise. In some cases, they literally follow her through disguise, while in others, it is a more symbolic rise: moving towards a better way of life, finding a purpose to climb despair, or moving beyond public suffering, becoming a good person who helps without selfishly exploiting his strengths. Although Hallownest needs a lonely pariah to sacrifice itself so that the kingdom can start over, Filum needs a warrior princess to save its most important pieces, the people, and fuse them together.
In the Hollow Knight event, the understanding of the history of the Wasp is in a story, although its own merits are still very pleasant. The reintroduction of the weaver to the weaver, allegedly the long-dead tribe of the Wizard Spider, explores the legacy of the Hornets, providing a greater motivation for the Warrior Princess to explore characters involved in getting involved and provide players with a more graceful protagonist. Much of the Hornet’s story, her reclamation of her legacy and her impact on her and phoom are radiated, emanating from optional side missions, similar to the ship’s connection to the blank in the first game. Moreover, due to the structured processing of the task by silk, it is much easier to notice and interact with this hidden side of the narrative and the Act of Touching III. Again, I still haven't finished this part of the game, but so far the content and visuals I've experienced have changed not only my perception of the first two behaviors of Silk, but also the role of Bumblebee throughout the series.


About Hollow Knight: Silksong, especially when you're a fan of the first game, has a lot to love. The sequel focuses better on the narrative with guidance and relieves the frustration of the first gaming platform by making the protagonist more acrobatic. In many ways, this makes it a safe sequel, as much of the game is just a more graceful, approachable and fulfilling thing about how it worked before. However, the first game was one of the best silver champions out there, which made this sequel just as important. Bumblebee's story is worth waiting for.