Randy Pitchford recounts Borderlands 4 Console FOV slider complaint: “I have some dreams and FOV settings may affect fairness”
Blog Andrew Joseph 13 Sep , 2025 0

Randy Pitchford has responded to complaints about console versions Border 4 The lack of field of view (FOV) slider indicates that fairness may be related to it.
The S player of the PlayStation 5 and Xbox Series X and Borderlands 4 lacks FOV sliders in the game, but also has no motion blur toss. The PC version of Borderlands 4 has settings for both – in the case of FOV, you can increase the value to 110 degrees in the degree of first-person gaming and vehicle use, and for Motion Blur, you can change quantity and quality.
If there is anecdotal evidence of the internet all over the internet, then the lack of FOV sliders is the biggest problem at the moment, and everywhere, some complain that the inability to adjust the value of FOV will lead to their illnesses that cause exercise disease.
“Man, I've tried to play twice today,” Redditor Xinsaneabilityx says. “Twice, I would get that 'sick' feeling after about 15 minutes and had to stop.” “Yes, I’m very sensitive to motor disease and first-person narrow FOV. Dallywack3r. “This game is almost magnified, and it's really unpleasant to play the game,” Christopher Lieber says.
There are also suggestions that the console version of Borderlands 4 lacks the FOV slider to maintain certain performance levels. By increasing the FOV, you put the hardware under more stress and potentially affecting things like Framerate.
However, a social media post by Randy Pitchford, head of gearbox development, shows that one of the considerations is fairness.
“Quickly set up for console friends: FOV,” Pitchford began. “I have some dreams where the FOV setting might affect fairness. I can't really talk about it yet, but I think it's important to you, so we're working on it.”
Pitchford included a vote in his social media post, after nearly 25,000 votes, which revealed the importance of the FOV slider to his followers. At the time of publication of this article, the option “FOV slider or GTFO!” had 72% of the votes.
The outspoken transmission boss went on to say that the player “had no idea what I and I were planning and how the FOV slider could affect fairness through something like this.”
He added: “That is, I always want to commit and prioritize what should be, rather than trying to turn it into what should be. My hope is that my/our ambitions are additive, not subtraction.”
Quickie for Console Friends: FOV Settings: I have some dreams and FOV Settings may affect fairness. I can't really talk about it yet, but I think it's important to you, so we're working on it. Voting here:
– Randy Pitchford (@duvalmagic) September 12, 2025
So, what is Pitchford actually talking about here? The “fair” offer caused some confusion. Could it be related to the upcoming PVP mode? If so, why does the PC version have it? Currently, Borderlands 4 is a PVE co-op game, so the boundaries about “fairness” have attracted some eyebrows.
Some people wonder if Pitchford is talking about the performance of the game, which gives some players an advantage. The higher the FOV, the more players can see, and the lower the FOV, the more stable the framework. Maybe both give some advantages?
“What does fairness” even mean?” asked Redditor Buddhackentml, “Basically there is no preference for all players. Wolf-O7 suggests.” While it's fun, it's completely backwards. Because the way game console players are handled has not been fairly handled compared to their opponents on PC. (Especially because this sounds like PVP mode, like he makes it look like). “Then, from Airaen: “Yes, PC players can change FOV and console players can't be fair?” ” “Fair in PVE games? Will you ban super monitors? ” said on social media users.
Borderlands 4 supports cross-game between all platforms at launch, so Pitchford's comments are confusing.
As for Motion Blur, on another social media, Pitchford told console players: “We are not frustrated with action Blur, nor support it.” He continued: “If you see something that seems to have blurry motion, maybe you can see if the TV settings can use your image for any automatic BS? Not us.”
However, this comment is confusing given the existence of a motion blur setting in Borderlands 4 on PC.
Whatever the meaning of this here, Borderlands 4 has made a big start on Steam. On Valve's platform, it's one of the most games with a peak number of players close to the same player at 300,000. In terms of the number of concurrent players on Steam, no other border games are approaching it.
Pitchford declares impossible to break Border 4 Servers this weekend only go through huge players – He is so confident that he publicly promised that No Borders 4 will not join a long list of large AAA games, and its online system failed at the launch.
While the Borderlands 4 has made a huge start in terms of player count, it’s not entirely ordinary transmission navigation. This release caused damage to complaints about PC performance, which led to a “hybrid” user evaluation rating on the Valve platform. Complaints even revolve around poor performance on high-power PCs, some of which were affected by the crash, which made the game difficult to start.
In response, the gearbox released the “NVIDIA Optimization Guide for No Borders 4” steamIt is recommended how players can use the NVIDIA application to optimize their graphics settings on their PC for “better performance and frame rate”.
The gearbox then issued a suggestion to PC gamers To me, reading is like preventing players from responding to the performance of the game immediately after changing settings.: “Note that whenever you change any graphics settings, the shader needs to be recompiled. Keep playing for at least 15 minutes to see how your PC's performance changes.”
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Wesley is IGN's news director. Find him on Twitter via @wyp100. You can reach Wesley via [email protected] or secretly visit [email protected].