“I'm very confident” – Randy Pitchford
Blog Andrew Joseph 13 Sep , 2025 0

Randy Pitchford, head of gearbox development, says it's impossible to break it Border 4 The server was so confident this weekend by the weight of the player count alone, and he publicly guaranteed that Borderlands 4 would not join a long list of large AAA games, and its online system would fail on startup.
Borderlands 4 was launched earlier this week, See immediately that the steam happens at the same time is better than all other previous border games. At the time of this article, Borderlands 4 saw a peak of 252,530 players on Valve’s platform, with peak playing hours on weekends going forward.
In the context, Borderlands 2 set a 124,678 Steam Peak concurrent player count 13 years ago, while Borderlands 3 peaked at 93,820 five years ago, while Borderlands: The Pre-Secterland 10 years ago reached 68,238. The peak of the best game of the year is 23,655.
Pitchford participated in X/Twitter To address the focus on Borderlands 4's ability to stick with this weekend, this has made gamers unaccustomed to developers' listening.
“So, that's what it is…we're very confident in the backend online infrastructure and systems. We're going to start crazy – a record breaking,” he said.
“But from past experience we know that the peak numbers this weekend will start to really hit. You’re going to hammer our online infrastructure and some people will be nervous if our online system can handle the numbers you’re going to throw at us.
“But that’s the thing: our online team rules.”
Pitchford is taking this opportunity to encourage as many people as possible to play Borderlands 4 this weekend, so Gearbox offers a free Break Pack for everyone who plays the game from September 12 to 14. This includes 1 vault hunter skin that can be used via Vex, Rafa, Amon and Harlowe and 1 legendary Ripper Shield and expands it to your vault hunter level when redeemed (LVL 25 is at least LVL 25).
Pitchford said he “wanted to see if we can inspire everyone to log in this weekend and see how far we can emphasize for the system, which is why free packaging is created.
He continues with a typical confident way:
“Listen – I tell you, it’s unlikely that you guys will be enough to break the backend and knock down our game. I know that there were some high-profile backend online systems failing when the big AAA games were released, but not.
“I’m very confident.
“That is, if concurrency *does* break our system, I will somehow find a way to reward everyone and make up for everyone because it shows me it might break. And, you will help reveal something we are going to need to be stronger, so…win.
“So here is…I'm going to throw the gloves off: You can't break our online infrastructure with too many players. You can't. Hackers don't count, by the way.
While the Borderlands 4 has made a huge start in terms of player count, it’s not entirely ordinary transmission navigation. This release caused damage to complaints about PC performance, which led to a “hybrid” user evaluation rating on the Valve platform. Complaints even revolve around poor performance on high-power PCs, some of which were affected by the crash, which made the game difficult to start.
In response, the gearbox released the “NVIDIA Optimization Guide for No Borders 4” steamIt is recommended how players can use the NVIDIA application to optimize their graphics settings on their PC for “better performance and frame rate”.
The gearbox then issued a suggestion to PC gamers To me, reading is like preventing players from responding to the performance of the game immediately after changing settings.: “Note that whenever you change any graphics settings, the shader needs to be recompiled. Keep playing for at least 15 minutes to see how your PC's performance changes.”
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Monica Schipper / Wire Image.
Wesley is IGN's news director. Find him on Twitter via @wyp100. You can reach Wesley via [email protected] or secretly visit [email protected].