Critter Kitchen Board Game Review
Blog Andrew Joseph 13 Sep , 2025 0

Sandara Tang has been engaged in the art of board games for several years, but in 2022, she explains Fluorine belt plantsHer comfortable, charming and detailed style helped the game take an immediate blow. Now her talent in Critter Kitchen becomes even more adaptable, a game where anthropomorphic team runs a kitchen that competes to create the best dishes to please bettors and ultimately be a rare food critic.
There are many mechanical varieties here, because there are some Worker placementsome people will drive your luck, some guesses and some optimizations, and they all hang together in a cohesive theme overall.
Critter Kitchen is one of the games with a lot of small parts that you need to organize and set up before each match. You start with the central board, which is really just a double-sided information tracker and card organizer, on the wooden round mark and above are various cards from three different decks, indicating that you can offer goals, food critics and score bonuses during the game.
Below the motherboard, there are boards of directors that can be visited, which vary by number of players. Each player can also get a set of matching position cards, three cardboard boards and a large reviewer's plate, as well as the player screen behind them, where they can hide the ever-growing component token. There are a lot of them, all of which have to be extinguished in the provided zipper bag and stored in it, then pulled out and assigned to a location during the game. The final location is Chefs Academy, with additional chef decks, each with a quit token to represent them being playing the game.
Wooden shards appear in the form of three chef tokens, cut and printed separately, to resemble the animals they represent, mice, lizards and boars, and chef’s hat tokens for use on the priority track.
The whole art is excellent. Mechanically, Critter Kitchen should involve animal chefs rather than humans, but there is really no reason, but it is a great excuse to showcase Tang's pleasing art. The cute style won't be for everyone's taste, but if you can get into it, it's very evocative, making the game's environment, Tavern Bay, nothing more than a mean name and some incredibly charming with incredible characters illustrations.
Rules and how they play
Given the slightly thoughtful setup, it might be a surprise to find that the game can be fast and smooth once the game starts. A player marked Maître D' took a little time at the start of each of the seven rounds, using the token drawn from the bag to show what could be found there. Typically, the cooking ingredients of these ingredients have quality ratings between 2 and 7, but there are some spice tokens that double the value and rumors of matching ingredients, giving players more information about hidden final rating requirements. Final location, Chef Academy also received a random “Zous Chef” card.
Each player then secretly selects a position for their three chefs by assigning face-to-face position cards from their hands. Each chef has a rating between 1 and 3, with lower values first, but able to buy fewer items. When all cards are allocated, they are revealed and the matching chef pieces are performed in the matching position. You then scan the location from left to right, where the chefs from 1 to 3, picking out what items from the inventory you want to bring back to the kitchen.
The stage of this game is definitely riots. Stores usually have only three available stores, so if a 1-value chef and 3-value chefs are assigned to the same store, then the 1-value chef can choose stock for the first time, while the 3-value chef can only bring two items home. In a crowded field, or, if one of the shops’ appeal is particularly delicious, it means the chefs have a real chef’s risk of empty-handedness, despite the fact that they get comfort soup (a 1-value ingredient) that can be used as a wildcard instead of anything else – instead.
So, assigning the chef is a tight rope walking path trying to prioritize your needs and risks while guessing for a second time what other players might do and then pray for you as everyone reveals their cards. However, the tension is more than that. Sometimes, players don't choose what you expect and you get what you want but expect what you lose. Sometimes a queue-based victory mechanism will be activated when two chefs of the same value sit in the same location and the winning players go to the back of the queue, which means that the relationship of the store later may be in your favor. Everything crossed fingers and lip biting all the way to the last two stores in the chain.
The penultimate location is the Midnight Market, and you won't be able to see what's on offer until you resolve the location. It's a risky proposition because not only is it hard to predict who might be there, it can also be a great way for three value chefs to come and snap up some incredible bargains, or it can lead them to take a bag of messy people home. The last store is Chef Academy where you can snap up the incredibly useful Zous Chef who gives you all the extra chefs in the next round with convenient reward abilities.
The competition for Zous chefs may become fierce, but with a clever twist, any ingredients left in the store before would be sent to the academy, meaning there are usually plenty of other things to pick up here. So you can always assign slow cooks here, hoping they can bring something, but they risk picking up scum and have little chance of getting that super enthusiastic Zous cook. In Critter Kitchen, every Holy Grail is likely to poison when you get there. But while other players often disrupt your well-planned plans, the hidden location choice means it never feels cruel or targeted, which makes the game fully interactive without too much negativity.
What you take home from this crazy dash to the market is the ingredients you use to serve three meals after rounds 3 and 6, then do the final plating in round 7 to please the food critic. The ingredients required for the first two score intervals are one turn at a time, adding a delicious Frisson in an uncertain lawsuit. You get some points of content depending on the quality of your ingredients, but the band is wide: 6 in total are enough to get you a point, but 21 in quality is up to four. This makes it more difficult to make decisions around what and how many items you can carry after each plating are also limited.
Most of the points come from the reviewer’s plate. This requires all seven types of ingredients, and players of each type of the highest quality will get a point of view. The critic itself is represented by a card that offers a specific reward: For example, you suggest you start playing with the mouse critic who offers more points for the best cheese courses. Once these assignments are allocated, you can extra-separate from the total quality of the total ingredients you use on the reviewer board, and you then measure the final total for each person and see who wins.
Score takes a while because everyone figures out the ingredients they want to use, but other than that, the game ticles at a very pleasant pace as your chef position decides at the same time. Despite the obvious confusion of this round, it manages to strike a balance between strategy and excitement: you will get rewarded for the priority of priority, just like you fail in a mind game and guess your opponent for the second time, you will be frustrated. Likewise, slow revelations of goals and rumors can be frustrated at times, but it does help keep tension and tension in the way of playing.