FromSoftware has updates to us before Elden Ring, last teasing

Elden Ring: Nightreign Patch 1.02.2: Balance Changes and Feature Updates

Nightclub adjustment

humble

  • The balance is enhanced when cast claws are fired.
  • Shooting through the claws to block the enemy increases stamina damage.

guardian

  • Increased strength and agility when upgrading.
  • The passive ability angle range of steel guards has been added.
  • Added wing range of Redemption Ultimate Art Weapons section.
  • Increased the attack power of the Holbyrd defender counterattack.

Duchess

  • Increased agility when upgrading.
  • Increased the attack power of some dagger attacks.
  • Reduced the second heavy attack damage of the two-handed dagger.
  • This change will not affect the live attack.
  • Increases the duration of the final art of the final art.

Raider

  • Enhanced the ability of Greataxe and Great Hammer to interleave enemies with attacks.
  • Increased attack range of revenge skills.

fanaticism

  • Adjusted the transparency of the Revenant summoning spirit.
  • Now players can pass Revenant's Spirit Helen and Frederick.

hermit

  • Increased the power of offensive spell attacking magic cocktails.
  • Reduces the time it takes to cast spells with magic cocktails.

Executor

  • Increased attack power when using a cursed sword.
  • When this skill is used and the blade is in the release state, the attack ability of the cursed sword weapon skill is improved.
  • In all aspects of the Crucible: The beast is active, improving the attack ability of certain attacks.

Weapons, passive effects and special effects adjustments

  • Increased staggered damage by double jump attacks on some small and medium-sized weapons.
  • The staggered damage is reduced by double jump attacks on some large weapons.
  • Eclipse Shotel's weapon skill Death Flare exerts the effectiveness of death condition disease.
  • The caps were blocked on the power of revenge and the cumulative effect of the power of the house Marayi passive effect, and its effectiveness was adjusted accordingly.
  • Adjusted the interleaving effect of “Guard Counterattack Trigger Sacred”.

Relic effect adjustment

  • Adjusted Effects “(WYLDER) When using character skills (Bigsword only) to consume stamina while performing subsequent attacks, standard attacks can be enhanced with fiery follow-up.
  • Improves the “(Wylder)Art activates attack ability to spread fire in the area” combustion effect.
  • The effect “(Wylder)Art activates spreading fire in the area” has been adjusted so that the attack ability of the combustion effect does not change between one-handed and two-handed weapons.
  • Increased duration of “(Ironeye) extends the duration of weakness”.
  • Increased the effectiveness of the “continuous HP recovery” effect.
  • Improve the effectiveness of “using potions, etc.” and “HP recovery”.
  • Increased the effectiveness of “(recession) activates the final art and improves the maximum HP” effect.
  • Changed the “(Remember) Activation of Final Art Improves Maximum HP” effect to keep the HP increase until the attack is received, even after the duration of the art ends.
  • Increased the number of runes obtained through the “Key Hit Get Runes” effect.
  • Improved the effectiveness of the HP Recovery (Specific Weapon Type) Attack effect.
  • Improved the effectiveness of the effect “FP recovery (Specific Weapon Type) Attack” effect.
  • Reduced the “improved balance after damage knockdown and damage negative duration” effect.

Other nightclub adjustments

  • Adjusted visibility of the “Rykard rancor” witchcraft.

Everdark sovereignty adjustment

Everdark Sovereign Pest

  • While possessed by Animus Animus, Aspentant Light, the attack and endurance attack forces are opposed to the Guardian Nightclub.
  • Adjusted and modified Animus, Aspentant Light, Gnoster, Night's Wisdom and Faurtis Stoneshield's Attack Action.
  • When the nightclub is attacked by some animus, the duration of the stagger is reduced when the rising light is attacked.

Everdark Monarch Balanced Beast

  • Adjusted the effect given to summoning a condemned nightclub so that it can be eliminated by the law of return.
  • Added enhancement given by the light dropped by the defeated condemned nightclub.
  • Reduces the attack power of the condemned guardian.
  • Eliminate the effect of increasing damage and negation, and condemnation of reconvenation.
  • Reduces the death status effect of condemned nightclubs.
  • Adjusted the rebuked nightclub's response to player characters' ranged attacks.
  • The target priorities of condemned nightclubs are adjusted based on specific combat rules.

notes: We have confirmed the problem that under certain conditions, the night-night sending persons that are summoned in this battle may not be sent. This will be resolved in a future update.

Everdark Sovereign Darkdrift Knight

  • The Guard Nightclub, which is the Guard Nightclub champion Fulghor, has improved HP and endurance attack power.
  • Agherglow champion Fulghor has some attack power increased.

Other enemies

  • Adjusted responses to condemned nightclub attacks that appear during the event.
  • The interlaced reaction was added when a strong attack (such as Ultimate Arts) hit the King's partner boss' Red Wolf.
  • Fixed a bug where some of the attacks on puppet soldiers were unlikely to hit the player character.

Limveld tuning

  • After defeating the boss on the second night, the trend damage of the night increased.
  • The spawning position of Sentient Pest Incursions has been adjusted so they are unlikely to happen with the player character.

Menu adjustments

  • Adjusted the design of the Holy Property icon.

Penalties regarding disconnection from online meetings

  • Adjusted the penalty rate for session disconnection.
  • Disconnecting a session with a session due to a network problem can result in a fine, which can limit multiplayer capabilities. Rejoining your remaining session will eliminate the penalty imposed when disconnected.

Error fix

  • Fixed a bug where the right-handed right-handed sword attack delay was shorter than expected when using witchcraft or devil with left-handed weapon.
  • Fixed a bug where the guardian may be interrupted by enemy attacks or other factors during activation.
  • Fixed a bug where the wings of the ultimate art of redemption of the Guardian can be deflected and interrupted.
  • Fixed a bug where as the Duchess does not accept pre-entry for skill commands.
  • Fixed a bug where spells cast by using Magic Cocktail skills can be cast again under certain conditions.
  • Fixed a bug where Allied player characters can be sandwiched on tombstones when using Totem Stella.
  • Fixed a bug that if HP is exhausted, the spirit summoned by Revenant will not be resurrected.
  • Fixed a bug that would apply to the special effects of the Orc summoned spirits that will appear above the Revenant.
  • Fixed a bug where the executor was unable to use the cursed sword for a critical hit, while the right hand held the weapon with a weapon that could not land the critical hit.
  • Fixed a bug where the Relic Effect “HP Recovery After Blast Counterattack” was not applicable to the executor's attack on the cursed sword.
  • Fixed an action that the executor could not use pre-enter after deflecting the enemy attack with a cursed sword in some cases.
  • Fixed a bug, and when the door is opened and by using the action prompt of “Open Door”, the accumulation of revenge power and the accumulation of the House Malai passive effects will disappear when the door is opened and moved to the final battle area.
  • Fixed a bug where the rarity of weapons placed directly on the field due to dormant power may not be correctly displayed.
  • Fixed an issue where the passive effect triggered by walking would not be activated with the “bow” and “cross” during horizontal movement with precise photographic works.
  • Fixed an issue where player characters might become unresponsive in seconds after attacking with the attitude of certain skills.
  • Fixed an issue where the passive effect “improves charging witchcraft” was not applied to witchcraft “broken crystals”.
  • Fixed an issue where frostbite status disease accumulates in certain enemy attacks due to the use of the final art, which could cause “frostbite” to the player character.
  • Fixed an issue in the battle with Everdark Sovereign “Balanced Beasts” where “Libra, Night Creature” can move under the ground under certain conditions.
  • Fixed a bug where the level would be lowered without healing from the flask when false blessings occurred in battle with Everdark Sovereign average beasts.
  • Fixed a bug if the wrong blessing effect was activated in a battle with Everdark Sovereign: Average Beast, even if the enemy's attack interrupted the action before the HP recovery effect occurred.
  • Fixed a bug whereby blessings will become available again after beating the second night of the boss.
  • Fixed a bug where player characters could perform unintentional motion when using Spectral Eagle.
    This solves an issue that is not completely resolved in the application. 1.02.
  • Fixed a bug that may not be properly transported to the combat area if the player falls off in a cutscene while moving to the final combat area of ​​the spiritual shelter.
  • Fixed a bug where dormant forces may not appear when defeating enemies under unstable network conditions.
  • Fixed a bug where the effect of acute grace period used may be activated when rejoining the session after disconnection.
  • Reduced rendering load for certain attacks on Everdark Sovereign Tricephalos on PS4 and Xbox One.

PC only adjustments

  • Fixed a bug where it was difficult to switch targets with diagonal inputs.
  • Improved game stability in some environments.

Vikki Blake is an IGN journalist, as well as a critic, columnist and consultant with over 15 years of experience working with some of the world's largest gaming websites and publications. She is also a guardian, a Spartan, a quiet Hilan, a legend and a permanent chaos. Find her Bruceky.



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