Squad!

The combat system allows you to select a quarter squad before each mission, while the order in which they are placed creates two pairs of “battle partners” that determine who performs subsequent attacks when the Kaiju core is exposed. (More information about this in seconds)

The battle is based on turns, the order of movement that will be displayed at the bottom of the screen. As you would expect, characters have a wide variety of options, ranging from single and multi-target strikes to buffs and debuffs, but there are several critical systems to turn on strategies. First of all, your gathering will have a shared SP pool (basically mana). Normal attacks can restore PIP, and use combat skills to exhaust PIP. This approach means you need to do tactics in managing resources to use the most powerful technology of your character.

Most importantly, the system that reveals the core of the enemy – a key part of the battle in manga/animation. Enemies have discreet shields (called plates) that reduce their damage, so the main priority of any combat encounter is the most effective way to break them. Some boards can be destroyed by any attack, while others require a specific type of attack. You may need to use elemental attacks, or even more specifically, an attack that takes advantage of one of the five elements in the game (fire, ice, wind, lightning, and water). Obviously, different characters have different types of attacks, so it is key to make sure your team has the affinity you need to meet the battle you are going to participate in.

Breaking the enemy boards is crucial because once you destroy them all, the Kaiju in the core of the problem is exposed, triggering an automatic follow-up attack from the attacking character's companion and forcing the enemy to jump over the turns, crashing it downwards toward the turn sequence at the bottom of the screen. Just like in the upcoming attack or better yet, it can release the final form of the final, which is really satisfyingly knocking down kaiju.

Speaking of Ultimates, each character has a scale where the meter fills in during combat (it significantly improves it with subsequent attacks), and as you'd expect, these are some of the most gorgeous, strongest attacks in the game. The ultimate core is perfect for ending with its core exposure and can be triggered at any time, thus surpassing the upcoming attack sequence. One thing to remember is that the mission is made up of several battle encounters, one after another (as the ninjas are sprinting as the squad of the next battle), your SP pool and final charges take place from battle to battle, so if the final encounter is very difficult, you can prepare for it.

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The mission consists of several combat encounters.

The overall combat is fast and smooth, allowing each character to show off his personal style while teaming up. Usually you are fighting small kaijus, but the game's attacks do make you quarrel with towering monsters that manga/animation is famous for, and the camera is set to a low point that can really help sell the scale of the encounter.

Enhance and rise

The battle in Game 8 is a good strategic foundation, but like most RPGs, your character needs to be constantly upgraded to keep up with the opponents you will face next. There are some overwhelming systems that can make your character stronger, and they are almost all centered on material drops.

Just to give you a quick idea, you use the Defense Force manual (with several rarities in it) as well as the credit “enhance” (i.e. upgrade) your character. These all fall from playing the game and are essentially costable XP. Initially, your character is maximized at level 20, but the level of hats can be expanded, thereby increasing the relevant characters and improving the challenge level of story quests and opening up higher difficulty training options. (By the way, training is the way you get materials to improve your personal skills, but is affected by the endurance system.)

The role can also be “up”. This requires you to have twice as many roles and other resources as well as rewards for you. Most importantly, you can enhance your character’s weapons and personal skills. There is a lot to track and it feels like you need to have a nice pool of competitive characters to swap rosters when specific plate disassembly capabilities are needed, which means interacting with a ton of different collections.

New weapons and characters are obtained through the game's Gacha volume and are rare with galaxies. In most cases you will get three star weapons, and it remains to be seen how many rolls the player can generate and how the price of the GACHA system will be used for paid players. But, to be sure – the pool of characters and weapons is very large, with few rarest drips, so if you're looking for something specific, it can be a long process.

Despite the many free mobile game designs that are stuck, Kaiju Game 8 Moment Game has a lot to do, with clever core combat power, sleek animations and impressive visuals. And, it takes the story very seriously and reveres the original material explicitly, so this adaptation is definitely worth a look at the fans of the series. Kaiju 8 match will start on August 31.

Cam Shea visited Tokyo's Akatsuki game as a guest. He is a former staff member of IGN and is now a freelance writer and Beer Geek.



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