No Man's Sky's Voyagers update adds custom ship building and more
Blog Andrew Joseph 28 Aug , 2025 0

Hello Games are ready to update every time A sky without peopleStudio founder Sean Murray tweeted a mysterious emoji that made the community spin. for Voyagers updatehe posted a waving emoji, followed by a set of three waving emojis, suggesting the main feature of the update: a boat big enough to travel with your friends.
Voyagers Update brought Corvette-class ships to the Milky Way. So far, the one boat we've driven is very limited in terms of customization, and you'll build Corvette “parts” with full customization, which means your boat will be truly unique. You will be able to customize both the interior and exterior, designing the boat through the ship designer menu, which seems to be no different from the Starfield version. The update even includes different interior styles and cockpits, so you can make your boat feel like a Millennium Falcon, full of readings and switches, or choose something more simplified like Star Trek. There are a lot of work boat modules that can also enhance your boat’s functionality and statistics, so this is purely cosmetic.
Once built, you can walk out of the chair and walk inside. If you travel with friends, you can travel together.
There is even a new spacewalk mechanic that allows you to step out of Corvette's airlock, float in space or jump from Corvette to a friend's plane.
The update also adds graphics enhancements to glass, player lighting, and more, as well as DLSS 4 compatibility.
Of course, Hello Games also thinks that an expedition can be added to the game to speed up the construction of the initial ship.
Sky Traveler Update Patch Notes without Men
Corvette-Class Starships
- Added a new Starship Corvette. Corvettes are large, completely custom ships with furnished interiors that are able to accommodate multiple passengers.
- When you first collect the Corvette module or interact with Corvette Workshop, you can activate the first Corvette's light tutorial.
- Corvette components can provide a large catalog of mouse-friendly structural and decorative modules, including residence modules, hulls, wings, engines, windows, windows, access, weapons, weapons, reactors, shield generators, connectors, connectors and decorative peripherals.
- The Corvette module can be excavated from worlds buried in the universe and from salvage containers found in abandoned cargo planes.
- Modules can sometimes be retrieved from defeated pirates, cargo pods, crash crates, frigate adventures or as rewards for completing tasks.
- Structural Corvette modules are collected separately in stock and are directly spent when assembling Corvettes.
- When sitting in a frigate, special furniture and select base decorations can be installed inside the ship. Internal modules can be installed without restrictions, but require construction resources.
- The residence module (“Habs”) forms the main living area of the Corvette-Class Starships. Habs comes in three different categories: Titan, Thunderbird and Embassador, and each has its own sci-fi aesthetic. The installed furniture reflects its HAB style, and the adjacent multiple HABs are automatically connected to the doorway.
- Multi-story frigates can be assembled with the installation of internal stairs.
- Several installable Corvette modules have practical features such as live walls, nutrition units, refinery units and mission radar.
- Many Corvette modules are related to technical upgrades, which automatically improves Corvette's statistics and has its appearance.
- The Corvette Workshop terminal can be found on the space station. These terminals provide an interface to assemble the collected Corvette modules into habitable spacecraft.
- The terminal also provides access to the store that purchases the basic Corvette module, and a barter interface for trading advanced Corvette modules.
- Corvette workshops can store draft Corvettes, which can be saved at a later time and returned to work edits.
- If too much is stored in the player's inventory, nearby caches will collect any refunded Corvette modules.
- The Corvette benefits from a particularly powerful pulse driver that moves faster than a single-person occupancy boat.
- Corvettes can automatically reach space stations, discovery planets and mission destinations.
- Corvettes can also be set as an autopilot along the current flight route.
- The Corvette channel is accompanied by a dedicated transmitter, allowing the ship to hover over the top of a mountain or on difficult terrain, while passengers travel to and from the planet’s surface.
- Added support for multiple physical worlds, allowing players to travel stably and walk around.
- Spacewalk has now become a fully supported navigation method that allows players to leave the ship (or cargo ship) and fly through the stars using a jetpack.
- Added many Corvette-specific visuals to the engine and landing.
- Added new audio effects and environment environments to Corvettes.
- Added dedicated camera processing to drive Corvettes and navigate their internals.
Corvette multiplayer
- A Corvette-based mission committee was added, allowing players on Corvette to register as mission personnel to collaborate in the local system to achieve goals and earn rewards and status.
Corvette Adventure
- Expedition The nineteen-year-old Corvette will soon start and run for about six weeks.
- Rewards include new posters, decals and titles, alert jetpacks and plasma Starship trails, exclusive Deadeye Cannon modules for Corvettes, and a unique Mecha-Mouse robot companion.
Skyborn Exsuit and Jetpack
- Added 5-piece Skyborn Exo to the appearance modifier, including armor, gloves, boots, legs and torso customization.
- Add Skyborn Jetpack to the appearance modifier.
Twitching and falling
- The new Twitch drop package will start soon. Sign up and connect your platform account on the Twitch Drops page and watch Twitch to earn exotic basic parts, high-tech starships, fireworks, exterior modifications and more.
Gameplay and quality of life
- Support is implemented for rebinding controls on the console.
- Many input bindings are rearranged in the Controls menu for improved usability.
- Added a graphical option to adjust the intensity of blur/light scattering on distant objects in an underwater environment.
- On PC and MACOS, text translation of system-level dialog boxes is added (for example, when the operating system reports a graph driver error).
- Improves visibility of the Switch Base control to select the base for editing around multiple planetary bases or within planetary bases and Corvette.
- Added the ability to copy and paste No Man Sky Friend code on PC and MacOS.
- Improved the appearance of several dialog boxes on the boots and pause screen.
- Added the “Scroll Hover” feature in many UI buttons that may overflow in non-English languages.
- Improves mouse scrolling speed in the basic building menu.
- Increased the number of planets buried by ancient bones.
- Increased the number of planets with buried rescue waste.
- Rescuable waste containers are no longer protected by corrupt sentinels.
- Avoid echolocator prompt notifications when the harmonic camp has been marked locally or within the surrounding camp.
- Systems that display the estimated remaining time to the HUD mark destination are improved, resulting in more accurate time estimates and ticking speeds.
- The abnormal landing pad readings for space now indicate where your boat is docking and accurately reflects the availability of landing space.
- Robot creatures now produce metal eggs.
Rendering
- Added support for NVIDIA DLSS4. Deep Learning Supersampling is a revolutionary neural rendering technology that uses AI to improve FPS, reduce latency and improve image quality.
- Added support for PlayStation® Spectral Super Resolution (PSSR), using AI-enhanced resolution to improve image sharpness for super high definition and incredible detail.
- Support for Intel XE Supersampling (XESS) 2 has added support, which uses machine learning to provide higher performance and excellent image quality.
- Implementing time-based order-independent transparency (MBOIT), improving the appearance of translucent surfaces, especially when overlapping.
- Added localized “hero lighting” to player characters, improving their appearance in darker environments.
- Improved rendering and lighting of 3D objects on stock screens, such as player's ship, multi-tools and jetpacks.
- Improves the appearance of luminous distant objects.
- Improved rendering of translucent mesh particles.
- Improves the appearance of cloud shadows, making them denser and more dramatic.
- Improves the visual stability of the heavy-duty air effect and solves some flickering problems.
bugfixes
- Fixed an issue that could cause multiple NPC ships to land on the same dock.
- Fixed an issue that could cause creatures to teleport to the terrain when navigating underground caves.
- Fixed an issue that could cause certain parts of autophagy to remain visible when entering short-term teleporters.
- Fixed an issue where the “Open Building” button on the settled building was mistakenly figured out even when available.
- Fixed an issue that could cause certain frigate fleet log entries that would be omitted from the final list if frigate expeditions were long.
- Fixed a rare timing-specific issue that could cause uploaded cross-platform saves to appear in the wrong UI style when exiting Cross-Ammunition Manager.
- Fixed an issue that caused some radio core text to appear in the wrong dialog style.
- Fixed an issue that could cause visual damage to the terrain on low-end systems.
- Fixed an issue that could cause distant objects to flicker in virtual reality.
- Fixed an issue that prevented phishing lines from rendering correctly in multiplayer games.
- Fixed a rare issue that could cause the player name to appear as “…” in multiplayer.
- Fixed many rare multiplayer crashes.
Abandoned mode
- Add mechanical hard frame parts to the technical research tree in abandoned mode.
- Fixed an issue that prevented learning biogranule recipes in abandoned mode.
optimization
- The occlusion culling implemented on the Xbox series, PS4 and PS5 greatly increases frame rates in indoor environments such as in caves and planetary buildings.
- Multithreaded rendering is implemented on PCs, which significantly improves CPU performance, especially in VR.
- Major performance optimizations are implemented for mature preservation through a large number of completed or active tasks.
- A large number of performance optimizations are implemented on multiple gaming systems, including handling physics, audio, analytical occlusions, particles and components of static objects such as HUD markers, buildings and rocks, which in response to player actions, trigger animations or state changes.
- Improved CPU performance for planetary creatures to navigate across terrain.
- Several memory-saving optimizations related to large textures and data table loading are implemented.
- Load time is greatly increased when loading is saved near large planetary bases.
- Further reduces the number of shaders used by the game, thereby improving loading time.