Valheim Comment Update – Calling Weapons
Blog Andrew Joseph 27 Aug , 2025 0

It's hard to believe that I've been in love with Valheim for the first time for four years. As a fan of survival production and all Nordic things, this is one of the best experiences on both fronts. Although it still feels familiar at first – in some way still calls itself “early access”, it's a series of patches since its launch, and the list changes the list than a longer read of a side character's great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-g From new biomes and new bosses to crafting and combat improvements, the Valheim version you can download today is cut like a blade, and developer Iron Gate sharpens the winter season and winter.
Today, all of this is still true, except that the world becomes bigger, almost every system improves in some small or large way. Except Greydwarves. They are still annoying. But we will do that.
Good news for melee
This revisit is based on the option beta patch announced at Gamescom 2025, called “Weapon Update”, which is appropriate as it brings some of the most important changes. Trinket is a new device slot that allows you to build adrenaline through skirmishes – basically a supermeter if you are familiar with fighting games – and it works differently on different trinkets in full adrenaline. They also added a “Perfect Dodge” that allows melee manufacturing without a shield as long as you are good at timed enemy attacks. Perfect blocks no longer cost stamina, which also makes the build more feasible. Finally, the rule of the invisible archer may be about to end! OK, maybe not exactly, but at least it won't lead in other play styles. Like almost every other change that has happened to Valheim over the years, the battle is the same as the system that has been here, but much better and deeper.
We were finally killed by the bear!
However, the mascot of this patch is a clumsy bear enemy. Why does it take so long to put the bear into the Viking Survival Game? I don't know, but I'm glad she's here now. The bear sat between the Grey Wolfs and the Trolls on the hard side, adding some much-needed breeds of enemy in the early areas, and most people ended up spending most of their time. Collecting Bear Parts allows you to build a new weapon and armor that truly tilts to a super progressive melee style. I'm worried that these items will be completely insufficient in the mid-game, but it's great to be able to go crazy enough for your first stop on your adventure.
Traveling through mist and flames adds fabulous talents
From a larger perspective, Valheim has become more complete since I initially reviewed it. Two other biomes, misty dirt and burning Ashrans, have been added with their accompanying boss, but I haven't checked out the latter on this fresh savings, which I did for me for about 25 hours. The world is big! This is exciting. The roadmap has a little bit to go, with a major boss and a biome missing, but it is closer to the finish line than it was in the beginning.
Even in the initial early access, I can hardly say it was an early access game, and it was just getting more and more real. The amounts already everywhere here can take months to chew, like me. If you start today, the last 1.0 version may have been released. Even encountered a well-known construction sign that took time to keep them from reaching most of my games and were even almost done. I have to ask: Does it take me over 60 hours to notice that something is not finished yet, is it really not finished? Or am I just waiting for the expansion? Feel more like the latter.
The swamp is still a breathtaking
Each new realm has fresh enemies, unique survival challenges, new recipes discovered, and a powerful theme. Advanced biomes attract more mythical elements that really keep you from being in Kristiansand anymore. Migrating from Black Forest to Swamp is still a rough transition, with a more tolerant degree to the terrain, enemies and status impacts – just as travel distance becomes a problem before you can unlock the portal. It's no surprise for me that this is where many of my runs end. Also, who likes the stinky swamp? Even in the latest patch, this is definitely my least favorite biome. But it's worth a look at what's going on later.
Grey people are still annoying
Greydwarves in the dark forest are still annoying little pests that have been bothering you with little combat challenges. If we could make a trinket that scares away low-level enemies, I think that would be great. Remember the Morrowind Mod added a belt that can rush cliff racers into the air? Valheim players are too young to remember Morold? You know what, you don't even answer. I don't want to know.
Mining doesn't feel that harsh, but maybe it's just my character development
Now, the gears are also much less progressing. I haven't compared the numbers to see how much of it is actually changing the ore drop rate and load-bearing weight, and how much time I've been used to. I no longer feel like I spent hours from stone to bronze. Although I was initially annoyed by the lack of realism, because restoration items don't cost money to make mats… I have to admit I was wrong. It's a great quality of life feature and I don't have to look for extremely rare materials to keep my best equipped and shiny. It's nice to know that once I make something, it's mine forever.
Building systems can still use some work
Buildings are an area I think other survival making games left behind behind Valheim, mainly because of its thoughtfulness. I know partly because it should have been quite realistic and I respect that. However, the various structural buildings in the early days are still disappointing. Working on a roof or any high work is still a huge pain due to how stairs, ladders and slopes perform. Still, I found myself wishing something as simple as a Minecraft scaffolding, which allows you to lift to whatever height you need by holding the jump. I know we can't have dunes: Awakening hovering over the fantasy Scandinavia. Maybe I can send a crow to help me put things on? Just some ideas.
One of the best survival making games ever made will only get better
I worship Valheim, about the adventure now. The world has become richer and progressed more deeply in the four years since then, and on the first day of the new game, the mechanic I am interacting with has improved in subtle and subtle ways. If it doesn't bring packaging directly to the entire genre of the genre, it's at least close to the front, with its charming, low-resolution 3D art style how calls have taken me into calm grass and prophetic dungeons. I've never really stopped once for more than a few months since it started in early access, and even if I knew the First Several Sections of Legend at this point, the idea of launching a new world always excites me.