War Gear: Reload Comments Update
Blog Andrew Joseph 27 Aug , 2025 0

The original 2006 War Gear was a classic case of “Don’t Judge a Book with a Cover”; this seemingly troubled brother game not only solidifies its own iconic game and weaponry, not only is it one of the best third-person cover shooters series, but also shrugging with stereotypes (when you last heard someone called Dickwad? It took one with the war gear a decade after the first makeover: Reload. Unlike some games that got premature remakes for a few years after release, this look and feel like a significant improvement.
As we expected from Xbox Game Studios developer The Coalition, the PS5 and Steam crowd were greeted with the first game in this iconic series, which included gorgeous modern graphics and frame rates, and no longer waited on long-loaded screens. Before we get to the details of the reload, IGN said to the first-time fixer of War Gears of Wars of 2015:
From about seven hours of playing, I can say that Gear of War: Ultimate Edition and its several glitter reviews can still be reloaded. The story begins with throwing you into a failed war. For Marcus Fenix and the crew, things range from shit to mean people who try to complete a runaway task, and while that may not be fun for them, it will certainly be exciting, especially in the tech update. Here are the highlights:
- The reloaded drama reloads at 4K with output up to 120Hz (if you have a screen).
- 60fps is a nice upgrade on the campaign’s consoles, which previously only hit 30fps at launch, while the Series X Performance Boost hit 60fps, also welcomes 120fps in multiplayer games.
- There are more options to change controls, audio and reload than Ultimate Edition.
Color touch
The 2015 Ultimate Edition did a great job, upgrading the notorious monotonous look of the Xbox 360 original and lifting muddy grey and brown fog from the planet Sera with color adjustments. Reloading takes a step further, with a more active palette and better lighting, similar to what we saw in Gears 5. The rising style emits a bright color of squandering blood during the chainsaw kill, and the blue sky also looks good by smoke and dust. The alliance also adds additional details to the environment, such as other paintings in legal buildings, dense bookshelves, refrigerators with rotten food, more bodies and other similar decorations.
Welcome to Delta Squad, PS5
It's still weird to see Xbox Game Studios on the screen when I hold the double state, but I can only say that the fragments of the exclusive line do not hurt the War Machine. If anything, I can run it in a collaborative way on the PlayStation 5, which is a powerful case. The reloaded core is the same across all three platforms, but DualSense can add distortion through adaptive triggers and radio outputs through the controller's speakers through the station output. Introducing the neat surprise of dialogue and sound effects in this way – like hitting the perfect active reload.
That being said, adaptive triggers can be offensive in some cases, such as when jumping on the trigger, which feels like it is at maximum resistance to firing the turret or driving the vehicle, so I can see that they are not popular with some people. In the long-driving section, I was tired of it in the second act, so I ended up shifting the adaptive trigger for a while.
Another aspect of the gears shaking with Louis running over time. This is not that obvious in other gear games that have appeared since then, but by default, the league retains the exaggerated effect of reloading. I appreciate its unique style, and swing may encourage tactical use. In the case you encounter, this is not the way to reload, and if you do, you may be penalized for it. Instead, you need to run and bounce between covers to protect yourself from fierce attacks from enemies. However, if you don't like screen shake, you can turn it off. It's great to have a choice!
Some minor errors
A few small mistakes I've seen in about six hours of playing on the PlayStation 5 also add cool additions. It's strange to play on the checkpoint that I bumped forward and faced different ways the character's voice would drop randomly and I saw some enemies trapped between the covers. However, these bugs appear to be rare, but not too troublesome, and may not have fixed patches. I haven't seen these happen too much during my time with the Xbox version, but just because I haven't seen them doesn't mean they're not there. The bugs are tricky!
Bad Squad AI
One of the positive and annoying gaming issues I encountered was how incompetent my AI companions were on the hardcore difficulty level and overall, which was a significant downgrade compared to their performance in Ultimate Edition. In reloading, they dropped Continuously, In the Ultimate Edition, they still fail occasionally, but seem to help more. Irons are only one step above normal, below madness, so I hope they should be able to hold at least one step of their own. I noticed that Dom Waltz was trapped in darkness, dying from lurking Kryll, chopping him up in a mission, and now and then, Don or two other companions Cole and Baird would be in trouble and reluctant to leave the door. I love the Delta, but I don't recover their dangers in every encounter.
Cherries on top: Extra for gear fans
War Gears: Reload includes a nice extra section, which is something you want to see in a remake like this to reward fans who return to purchase it for a second or third time. The extra majority are five different questions about War comics. Catch the favorite gear tag throughout the campaign to unlock pages in five different war comics comics, which is a great reward for those who haven't read them yet. This was obtained in the Ultimate Edition, which is a welcome reward. The act of completing the activity also unlocks neat concept art.
And, while multiple sets of points may not be the ones that novices of this game care about, for someone like me, seeing credits available for reloading, the ultimate version, and the original version fits Gears’ respect for teamwork.
Multiplayer only has slight adjustments
The multiplayer game between Ultimate and Reload hasn't changed (in terms of what's included), although the league has upgraded it to a 60Hz dedicated server instead of the 30Hz we had in previous versions. These maps are also reprocessed, with better lighting, visuals and, most importantly, upgrade to 120fps on the console (the PC player also gets the 240FPS option). I hope the weapon tuning will change after launch; the league has pointed out that it is making some improvements to the gnasher, thus determining the perfect active reload damage and making more tuning based on Beta's feedback.
Get your gear tags
If this is your first time in Gears of War, I suggest you find a friend to join you – War Team has been thinking about these games and taking into account partners (As I mentioned, AI doesn't really increase its weight on higher levels of difficulty). Thankfully, the league retains the option to play reload sofa co-ops, which we don't see enough these days, and of course, if your partner is on another system, you can also choose to cross-game online as well. I'm still not sure if I'm going to spend the next co-op replay on Xbox or PS5, or bounce between them (thanks, cross play!), but I'm glad to go back to either way again.