Battlefield 6 DEV DICE confirms significant changes in player sport, “especially horizontal speed”
Blog Andrew Joseph 22 Aug , 2025 0

Dice outlines what you learned after opening the beta test and what it is changing Battlefield 6.
“Thousands of discords are connected together, playing for more than 600,000 hours and watching for more than 30 million hours,” the battlefield team said. Share our key learning We made in-game changes based on your feedback and in-game data, “including adjustments to weapons, sports, maps, modes, player counting and playlist options.
Maybe it is The biggest complaint of the player Jump around the movement mechanism, especially the movement speed, and move out of the slide. DICE says this adjustment is now being “adjusted” to create a more balanced and traditional battlefield experience. ”
“Momentum, especially horizontal speeds, has been reduced from slide to jump,” the team wrote. “Now, the penalty for continuous jumps is a bigger penalty, which reduces the jump height when jumping. Shooting while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal for participating in guns, without having to play more quickly and faster for the game without getting more and more quickly.
“Parameter physics has also been re-adjusted, with the initial acceleration decreasing when the parachute is opened for more controlled air movement.”
The team also longs for you to know that it has heard “strong feedback” about larger maps and says that while the open beta intentionally uses smaller, faster maps, “the larger maps have become part of our package that can provide action-packaged gameplay and provide a unique time for each player.” As Battlefield Lab continues – this is a closed test for players who can choose to sign an NDA – it will introduce two new multiplayer maps: one in Mirak Valley and the other is a fan favorite in Firestorm Operation 3’s Battlefield 3. The two maps “including complete complements to vehicles such as Liberation Peaks, as well as a wider battle space.” Details related Mirak, you may remember, leaked earlier this week.
Of course, the studio is also checking the feedback of the mode. Dice has recently changed its sprint mode after negative reactions from fansnoted: “The conversations we observe are not just the number of players, but also the playback of the map and the tactical experience they provide.”
For those who don't know, Rush was initially called the “gold rush for bad companies”, and games usually range from 12v12 to 16v16 players.
“Over the years, we've played a larger player count, like 64 or even 128 player versions. While these games have created intense, fast-paced moments, they also bring problems: overwhelming defense, stagnant frontlines, and too many games ending in the first division,” Dice explained. “Rush is particularly sensitive to higher player counts due to its tactical and strategic requirements; the expected gameplay becomes less obvious when players try to arm M-COM while more than 20 opponents are defending M-COM. Based on the recent title, we'll lower the much-needed default players in an rush to improve combat and restore tactical, methodological experience to protect the mode.”
However, those who like “massive” haste can still “experiment” through the portal through the press conference. “Finding the right balance is an ongoing process as everyone is familiar with the map size, lanes and combat space,” the team added. “Currently, we've found that 8v8 provides a reliable starting point for small-scale, fast-paced modes such as Team Death Match, Team Death Match, Domination and Coase.”
“With the insights collected during the open beta playback course, we will introduce in-game tweaks in the upcoming Battlefield Lab event. Stay tuned for updates in progress and future opportunities to get involved,” the team concluded. “Lastly, thank you again for joining Battlefield 6 Open Beta. Your feedback and participation made it an incredible experience.”
So far we have had a great time in our performance Battlefield 6 review: “We're still in the Beta period, but I've already had an absolute explosion with Battlefield 6's multiplayer. The action is sublime, with cinematic quality for the pieces that keep raining, which is enhanced by the reasonable effectiveness of the strategic advantage of the destruction.
“Now, even in Beta, Battlefield 6 is probably the most fun shooter I’ve ever played this year.”
From now on, don't forget that until October 7 (the launch day of Battlefield 6), EA planned the “content wave” Battlefield 2042including a free new pass “celebrating the legacy of the battlefield,” new hardware, and a reimagining of fan-favorite IWO JIMA maps. As you move through the Arrival Battlefield 6 pass, you can expect 50 “exclusive cross rewards” including the 20th of the 20th, which can be prepared for you on launch day.
Vikki Blake is an IGN journalist, as well as a critic, columnist and consultant with over 15 years of experience working with some of the world's largest gaming websites and publications. She is also a guardian, a Spartan, a quiet Hilan, a legend and a permanent chaos. Find her Bruceky.