Work hard or hardly have no jobs: Why do we play job simulator?
Blog Andrew Joseph 21 Aug , 2025 0

A rough Google search for the term “job simulator” will show the 2016 VR game job simulator as the best results. But this does not mean that a large number of simulation games answer questions: Can work be fun?
From Microsoft flight simulator to overcooking, the workplace has been the theme of game developers. However, over the past few years, their exposure explosions have exploded a lot. Probably partly the prevalence of finding content creators as role-playing as cashiers or managers in marketing strategies using Tiktok or Twitch, further igniting the interest of how these non-traditional games have won such a welcome.
When the powerWash simulator (myself included) soared in sales and popularity with Zen Zen's cleaning mechanism. However, chief designer Nick McCarthy told me via email that while meeting cleaning is a core of gaming identity as a “anti-first-person shooter,” the team did consider adding business-centric elements.
“During the development period, we explored deeper business management mechanisms. But as the washing mechanisms were combined, we realized how satisfying it is to clean things,” McCarthy said. “It’s obvious that PowerWash Simulator is best expressed in a satisfying, unfinancialized experience that allows players to focus on washing without any stress and obligations, accompanied by any pressure and obligations that make the business work.”
As for McCarthy’s point of view, finding fun is to analyze the workload and figure out how to get the job done effectively. This is a slight relief for those who want to relax and gradually work towards their fullness. With no concern about logistics, such as buying or maintaining equipment, finding customers and expanding your business – no need to make a profit, the primary entertainment is to get the job done as efficiently as possible.
“I've seen some interesting examples of these records/YouTubers playing together – some people are involved in the chaos of blasting each other with pressure washers, and/or leaving messages and artworks in the dirt and waiting for others to find (they),” McCarthy said. “Others use it as wholesome means just connecting, chatting and relaxing together. See our communities interacting with each other to help get the job done. Some of our work is huge and can take a lot of time to complete, so it's understandable that, understandable, understandable, understandable, can get someone's desires with it. The friendship there.”
Although this may not be surprising, Recent surveys from Pew Research Center It is found that about half of Americans find their jobs satisfactory. For most people, a job is a means to achieve their end, and as long as they make enough life to think they have life, satisfaction is a secondary priority. However, only over 67% of people said they were very satisfied with their colleagues. 67% tell us that despite the exciting elements of work, friendships that can be called can be called. So one explains why simulation games are so attractive; have To work, you can play for your discrete satisfaction.
The PowerWash simulator is a great part of a comfortable game and doesn't cause too much pressure. But the Drug Trader Simulator 2 (yes, they made two) is also a game that sells narcotics, just like managing time and expanding businesses. When I asked the main developer RafalPęCherzewski how he felt about working simulators, he wrote back to me with pragmatism.
“If we boil down to what makes them stand out, video games are basically different types of puzzles and challenges,” PęCherzewski said. “Some people are intellectually challenging; some are skills-based, challenging our ability to reflex and adapt, learn and react. Most of the work in the real world can be characterized in similar ways—tasks, challenges, problem solving, and various activities are provided. Work simulation games are just areas where we attract them to separate from other games.”
The simulation game is in a unique position to tailor the player experience to suit the work or scenario they are interested in the simulation. There are many games that can be made, just like there are real-life careers that can adapt to games: airplane pilot, drug dealer, chef, cashier, document inspector, Mortician, Zookeeper…the list is endless. Furthermore, the complexity that developers can use is different.
For example, agriculture requires dozens of hands as a profession, so the game has adopted various styles to adjust farming. Where Farmville focuses primarily on agricultural management and social media interactions, the Agriculture Simulator strives to portray vivid representations of agriculture, from equipment programs to simulating fluctuations in the economy. The ranch simulator simplifies agricultural technology but requires active care of animals and vegetation. Even in games that are not simulators, such as Stardust Valley and Harvest Moon,,,,, Players can live a comfortable farming lifestyle and can live at the intersection of animals.
More and more publishers are starting to specialize in simulation games such as Astragon Entertainment, Excalibur games, movie games and Playway. Their catalogs are very broad and highly specific in terms of what they simulate, but they are evidence of the need for niche work simulators and their impact on the people who play them.
After exchanging emails with Astragon’s Yvonne Lukanowski, it began to realize in me that I discovered some escapism when I sneaked into the simulation. However, I was surprised to learn that many people who play simulation games tend to simulate games that work in their real life.
“People are attracted to simulation games for several reasons,” Lukanovski said. “Many of our players work in the professions we simulate, such as firefighters, bus drivers, construction workers and police. They like to perform familiar tasks and explore aspects of work that they may not experience every day, such as using different vehicles or handling various scenarios. Action, competitiveness, competitive games, or occasionally challenging in more pleasant situations and unblocking in more pleasant situations. Genres, making simulation games appeal to a wide audience.”
However, some of the most fascinating games are those that don't seem to be exciting in nature. Although grocery store simulators and police simulators seem to be very different from each other, their tangent relationship is their stimulation. The former could be a role-playing experiment where players can test a can of expensive soup before the NPC refuses to buy, while the latter can mimic the mundane work that can make obsessed with countdown time until the end of the shift.
But just because these are monotonous activities, it doesn’t mean they aren’t fun. “In my experience, ‘boring’ is a very subjective definition,” PęCherzewski continued. “I know those who call Tarantino movies boring, dull and 'talking', I strongly disagree, but I understand where they come from. People find very different tasks engaging, while others are frustrating or boring. We like to spend 12 hours fishing in a peaceful lake while others have some challenges, or a lifelong challenge. The task, relaxing in the garden, doing some satisfying but repetitive tasks and earning a few points, is the shelter they look for after a tough and stressful day, it's just a simulation way of looking for a wide variety of emotions and experiences in their field.”
As the name implies, there is a job that is a job, and sometimes the job is the perfect itch to be organized and demonstrate strength. However, various socioeconomic realities can hinder any interesting factor or meaningful personal expression. The mid-market surge in seat simulation games makes sense when people’s anxiety about the workforce is fixed. Developers, publishers, players and even critics are concerned about whether our routes can still achieve a viable future. Work simulation games prove this.